If not, the Gatekeeper will escape, summoning Sycophants to replace any empty positions in the enemy party, and inflicting horror on the Heroes. If the player manages to kill it before it attempts to flee on the second or third round of the battle, they will receive an Invitation, which allows the player to enter the dungeons for Courtyard bosses. It resembles a Manservant in appearance, but only has two moves, one of which it does share with the Manservant. It will spawn from Throbbing Coccoons, or from encounters replaced by Bloodsuckers. Given that the Riposte does insignificant damage relative to the increased threat posed by the buffed Sow the Seeds, it's often wise to prioritize killing that Farmhand before he can leave your character stressed and with an extended blight.The Gatekeeper is a Bloodsucker type enemy found in the major regions of the Estate if Infestation is high. Watch out for Farmhands when a Foreman is on the battlefield his Stir the Rabble, which he uses automatically at the beginning of every turn without using his action, gives a single Farmhand a weak Riposte, along with a buff for extra SPD, Blight Chance, and Blight Duration, making the blight from Sow the Seeds last two extra turns. If Farmhands end up focusing a particular party member, it can add up to some serious health and stress damage very quickly. The Farmhand's most worrying skill is Sow The Seeds, which causes stress and decent blight to a selected party member. Powerful AoE abilities like the Shieldbreaker's Impale can defeat an entire group of them at once. Notably, it does not have any biases towards stressed targets with Sow the Seeds, unlike many other enemies with stress-dealing attacks.įarmhands are very weak enemies on their own, with low health, resistances, and no protection. They are somewhat more likely (2x/3x/4x) to target marked targets with Ceaseless Labor if they are present. They will use the skill Pause From Labor only when at below 50% (or 60% on Endless) health. Farmhands can only use Sow the Seeds and Ceaseless Labor by default, with a slight bias toward Ceaseless Labor.
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